Fandom

Nuzlocke Wiki

Wonderlocke

323pages on
this wiki
Add New Page
Comments90 Share

The Wonderlocke is a Nuzlocke variant created specifically for generation 6 (X&Y and OR&AS) and generation 7 (Sun & Moon). There are currently two ways to play the Wonderlocke, both with very similar concepts.

Wonderlocke Rules (1) Edit

Along with the original Nuzlocke challenge rules, the following rules apply:

Catching & Trading Edit

  • You may only catch the first Pokemon you encounter in each new area you explore. Fail to catch it and you get nothing for the area. (Rule doesn't apply until the player first obtain Pokeballs)
  • Whenever you obtain a new Pokémon, you must wonder trade it off for a random new Pokémon.
  • Once the trainer reaches the Elite Four/Champion the trainer must then switch his first and last pokemon, in order of when they were received through Wonder Trade. For example, if the first pokemon received was a Kadabra, and the last pokemon received was a Shinx, then by the Elite Four/Champion, the order of these two which would make Shinx in the first slot and Alakazam in the last slot of the trainer's party.
  • When a trainer runs into a double wild pokemon battle he/she must immediately try to catch both pokemon that appeared (in different battles) by running around the grass. The trainer may not catch any other additional pokemon in the area. After doing this, the trainer must Wonder Trade both pokemon away. The trainer may not progress until this task is complete.
  • Dupes Clause: If you obtain a duplicate Pokémon from Wonder Trade, you may wonder trade it back off. This does NOT apply to normal captures.
  • If you gain a pokemon that is too high leveled and won't listen to you, you may wonder trade it back off.
  • After every gym battle, you must Wonder Trade your highest level Pokémon.
  • You may not keep your starter Pokémon

Wonderlocke Extra RulesEdit

  1. You must put a Pokémon that is fainted into a PC Box called "Death".
  2. You may choose to keep pokemon given to you by NPC's as long as they are not the first pokemon you come across in a route. If they are, then you must Wonder Trade it away.
  3. You must give each Pokémon you catch a unique nickname, so that anyone who receives one of your Pokémon knows for sure that it is from you.
  4. Do not have the Exp Share turned on when battling trainers, you may only use it when grinding.

(Optional) 5.If A Pokemon Dies And You Have A Max Revive(s) AS LONG AS IT HAS NOT BEEN PUT IN THE PC You May Revive The Pokemon. This Can Be Used Only Once Per Pokemon

Wonderlocke Rules (2) Edit

Catching & Trading Edit

  1. First, the player will catch any 6 Pokemon in an area including the starter, then they wonder trade off all the Pokemon and those Pokemon Wonder Traded back shall be the players team until the challenge is over.
  2. Dupes Clause: If you obtain a duplicate Pokemon from Wonder Trade'', you may wonder trade it back off. This does NOT apply to normal captures.
  3. If you gain a Pokemon that is too high leveled and won't listen to you, you may wonder trade it back off.

Other Edit

  1. Once the trainer reaches the Elite Four/Champion the trainer must then switch his first and last pokemon, in order of when they were received through Wonder Trade. For example, if the first pokemon received was a Kadabra, and the last pokemon received was a Shinx, then by the Elite Four/Champion, the trainer must switch the order of these two which would make Shinx in the first slot and Kadabra in the last slot of the trainer's party.
  2. When a trainer runs into a double wild pokemon battle he/she must immediately try to catch both pokemon that appeared (in different battles) by running around the grass. The trainer may not catch any other additional pokemon in the area. After doing this, the trainer must Wonder Trade both pokemon away. The trainer may not progress until this task is complete.
  3. You must give each Pokemon you catch a unique nickname, so that anyone who receives one of your Pokémon knows for sure that it is from you.
  4. Do not have the Exp Share turned on when battling trainers, you may only use it when grinding.
  5. If you would like to keep your starter pokemon, you may choose to do so.
  6. Wonder trade every Pokemon in your party right after defeating a gym leader.
  7. Though this is optional, trading to evolve a Pokemon is allowed. For example, kadabra can be traded to get an Alakazam. You are only allowed to trade to evolve and must be traded back right after the evolution ends.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.