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Caratlocke

The Caratlocke logo.

The Caratlocke is another variant of the Nuzlocke, created by the user SaphIsHere. Its purpose is to add even more challenge to the Nuzlocke run.

One difference from most other Nuzlocke challenges is that the Caratlocke has a scoring system called Carat Weight.


Rules (as of Sep. 13 2017) Edit

  1. The starter Pokémon must be determined randomly. Examples:
    • A randomized number between 1 and 3.
      • 1: The player must choose the Grass type starter Pokémon.
      • 2: The player must choose the Fire type starter Pokémon.
      • 3: The player must choose the Water type starter Pokémon.
    • Rolling a D6.
      • 1 and 2: The player must choose the Grass type starter Pokémon.
      • 3 and 4: The player must choose the Fire type starter Pokémon.
      • 5 and 6: The player must choose the Water type starter Pokémon.
    • Rolling a D20.
      • 1-6: The player must choose the Grass type starter Pokémon.
      • 7-12: The player must choose the Fire type starter Pokémon.
      • 13-18: The player must choose the Water type starter Pokémon.
      • 19 and 20: The player must do a reroll.
    • If the game is a randomized Pokémon ROM hack, the player must choose the Pokémon that would be in the place of the starter picked by the chosen method.
  2. When Poké Balls become available, the first wild Pokémon in a new area must be caught.
    1. If said wild Pokémon faints, flees or if the battle was run away from, the player may not capture any other wild Pokémon in the same area.
      • If the wild Pokémon happens to be a roaming Pokémon, the player can not capture it. Its escape or its defeat doesn’t qualify as the ones of regular wild Pokémon.
    2. Eggs must indefinitely be hatched in a location where no Pokémon has been captured yet. Else, the hatched Pokémon is considered 'dead'.
    3. Shiny Pokémon can be caught anywhere and anytime, even at places where the player has made an attempt to catch a Pokémon. When a legendary Pokémon is shiny, the player is allowed to catch it aswell. The only exception are the ones that are predetermined shiny Pokémon, per example the red Gyarados in the Lake of Rage.
    4. Pokémon that have an overworld sprite before the battle cannot be captured. Legendary Pokémon cannot be captured unless the player is forced by the game to do so. Event Pokémon mustn’t be captured or used.
      • If the obligatory legendary Pokémon is captured whilst the player has a full party, it must be put into the PC. If the player has a enough Pokémon to have a full party, excluding the legendary Pokémon, he/she must put it in the PC. If else, the player can use it.
  3. Every Pokémon must receive a nickname.
  4. In the options, the battle style must be Set.
  5. As soon as Poké Balls become available, when a Pokémon faints, it is considered 'dead'. As such, it must either be released or kept in the PC for archiving purposes, never to be put into the player’s party again during the Nuzlocke run.
    1. If every Pokémon in the player’s party has fainted, the challenge is over.
  6. The only moves the player's Pokémon are allowed to learn are HM moves, level-up moves, moves from the Move Relearner and moves learned through evolution.
  7. Two captured Pokémon mustn’t belong to the same evolution line. If a wild Pokémon in a new area belongs to the same line as a previously captured Pokémon, the player may ignore rule 2.1. until he/she finds a Pokémon with a new evolution line.
  8. The use of Pokémon Day Cares is forbidden.
  9. Using items during battles is forbidden.
  10. Trades with NPCs and all kinds of interaction with another player in-game are not allowed during the Caratlocke run.
  11. Banned items and functions:
  12. The player must pick up to 6 Pokémon for the Pokémon League and the respective final battle.
  13. The player must fulfill certain conditions predetermined by the game to beat the Caratlocke:
  14. The entire run is to be evaluated. The score is called Carat Weight. Its purpose is to show how well the player has been doing throughout the Caratlocke.

Optional rules (as of Sep. 13 2017) Edit

  1. Weight clause: Once the Carat Weight reaches a value below 0, the challenge is over.
  2. Shop restrictions clause: The number of new items the player can buy in stores/shops is limited to 5. Vending machines are banned.
    • When banned items are replaced, the replacement items do not count for this rule.
    • When playing Pokémon Gold, Pokémon Silver, Pokémon HeartGold or Pokémon SoulSilver, the player's mother character may not save up money won from battles.
  3. Additional banned items clause: Purchasing them - unless the game forces the player - and using them is forbidden:
    1. Every type of Poké Ball with a situational multiplier or a set multiplier above x1, excluding Park Balls and Safari Balls. Each superior Ball found can be sold / thrown away and replaced by two regular Poké Balls at any point, which can be bought in stacks.
      • When a shiny Pokémon appears randomly, the superior Poké Balls can be used to capture it.
    2. Every type of medicine that's able to heal Pokémon from every status condition, excluding Full Restores. Neither can they be bought, unless the game forces you, nor can they be used. Each can be sold and replaced by a medicinal spray that's able to cure only one status condition at a time.
    3. Max Potions. Neither can they be bought, unless the game forces you, nor can they be used. Each one found has to be sold and replaced with an inferior type of potion.
    4. Full Restore. Each one can to be replaced by an inferior type of potion and a medicinal spray that's able to cure only one status condition at a time.
  4. Gym clause: When visiting a gym, the player can only take 3 Pokémon of his/her choice with himself/herself.

Score tables Edit

Because the Caratlocke has a focal point in scoring, certain actions and events determine the Carat Value. When they occur, their assigned value is added to / substracted from the Carat Value.

Actions/Events Value
Picking one optional rule +2
Picking two optional rules +5
Picking three optional rules +10
Picking every optional rule +15
Capturing a wild Pokémon (starter Pokémon doesn't count) +3
Failing to capture a wild Pokémon -5
Capturing a wild shiny Pokémon +15
Failing to capture a wild shiny Pokémon -25
Beating a Gym Leader / an Elite Four member with having lost at least one Pokémon +4
Beating a Gym leader / an Elite Four member without having lost any Pokémon +7
Beating the Champion with having lost at least one Pokémon +10
Beating the Champion without having lost any Pokémon +15
Completing the Caratlocke with having lost over three Pokémon +20
Completing the Caratlocke with having lost one to three Pokémon +50
Completing the Caratlocke without having lost any Pokémon +100
Losing a Pokémon -10
Losing the starter Pokémon -25
From the author to the readers: 
If you feel like this Nuzlocke challenge requires optimization,
I humbly advise you to leave your suggestions in the comments.

Every bit of help is appreciated. Thank you very much for your help.

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