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Caratlocke2 - Kopie

The Caratlocke logo

The Caratlocke is another variant of the Nuzlocke, created by the user SaphIsHere. Its purpose is to add some more challenge to the Nuzlocke run. In addition, it is evaluated by the events happening in it.


Rules Edit

  1. The starter Pokémon can be determined by numerous methods.
    • A randomized number between 0 and 9.
      • 0: Reset the random number generator.
      • 1-3: The player must choose the Grass type starter Pokémon.
      • 4-6: The player must choose the Fire type starter Pokémon.
      • 7-9: The player must choose the Water type starter Pokémon.
    • Rolling a D6.
      • 1 and 2: The player must choose the Grass type starter Pokémon.
      • 3 and 4: The player must choose the Fire type starter Pokémon.
      • 5 and 6: The player must choose the Water type starter Pokémon.
    • Rolling a D20.
      • 1-6: The player must choose the Grass type starter Pokémon.
      • 7-12: The player must choose the Fire type starter Pokémon.
      • 13-18: The player must choose the Water type starter Pokémon.
      • 19 and 20: The player must do a reroll.
    • If the game is a randomized Pokémon ROM hack, the player must choose the Pokémon that would be in the place of the starter picked by the method.
  2. After Poké Balls become available, the first wild Pokémon in a new area must be caught.
    1. If said wild Pokémon faints or flees, the player may not capture any other wild Pokémon in the same area.
      • If the wild Pokémon happens to be a roaming Pokémon, the player has to attack it. Its escape or its defeat doesn’t qualify as the ones of regular wild Pokémon.
    2. Eggs mustn't be hatched.
    3. Shiny Pokémon can be caught anywhere, even at places where the player has made an attempt to catch a Pokémon. When a legendary Pokémon is shiny, the player is allowed to catch it aswell. The only exception are the ones that are predetermined shiny Pokémon, per example the red Gyarados in the Lake of Rage. Every type of Poké Ball can be used in this occasion, but the number of used Balls is the number of how many regular Poké Balls the player must buy.
    4. Pokémon that have an overworld sprite before the battle cannot be captured. Legendary Pokémon cannot be captured unless it hinders the player’s progress. Event Pokémon mustn’t be captured or used.
      • If the obligatory legendary Pokémon is captured whilst the player has a full party, it must be put into the PC. If the player has a enough Pokémon to have a full party, excluding the legendary Pokémon, he/she must put it in the PC. If else, the player can use it.
  3. Every Pokémon must receive a nickname.
  4. In the options, the battle style must be Set.
  5. As soon as Poké Balls become available, when a Pokémon faints, it is considered dead. As such, it must either be released or kept in the PC for achievement purposes, never to be put into the player’s party again during the Nuzlocke run.
    1. If every Pokémon in the player’s party has fainted, the challenge is over.
  6. Two captured Pokémon mustn’t belong to the same evolution line. If a wild Pokémon in a new area belongs to the same line as a previously captured Pokémon, the player may ignore rule 1.a. until he/she finds a Pokémon with a new evolution line.
  7. The use of Pokémon Day Cares is forbidden.
  8. Items during battles and healing moves, excluding Pain Split and health draining moves, are forbidden.
  9. No trades with NPCs and any kind of interaction with another player are allowed.
  10. Banned items / in-game functions:
  11. The player must pick up to 6 Pokémon for the Pokémon League and the respective final battle.
  12. The player must fulfill certain conditions predetermined by the game to beat the Caratlocke:
  13. The entire run is evaluated by certain things that are happening in the game. The score is called Carat Weight. Its purpose is to show how well the player has been doing throughout the Caratlocke.

Optional rules Edit

  1. Once the Carat Weight reaches a value below 0, the challenge is over.
  2. The number of new items the player can buy in stores/shops is limited to 5. Vending machines are banned.
  3. Additional banned items:
    • Every Poké Ball with a variable multiplier or a set multiplier above x1 excluding Park Balls and Safari Balls. Each has to be sold and replaced by two regular Poké Balls, but it doesn't have to be immediately. The choice of when to sell them is up to the player, but until then the forbidden Poké Balls mustn't be used. This is an exception for optional rule 2 if the player includes it in his/her Nuzlocke run.
    • Every type of medicine that's able to heal Pokémon from every status condition. Each has to be sold and replaced by a medicinal spray that's able to cure only one status condition at a time, but it doesn't have to be immediately. The choice of when to sell them is up to the player, but until then the forbidden healing items mustn't be used. This is an exception for optional rule 2 if the player includes it in his/her Nuzlocke run.
    • Max Potion. Each has to be sold and replaced with an inferior type of potion, but it doesn't have to be immediately. The choice of when to sell them is up to the player, but until then the Max Potions mustn't be used. This is an exception for optional rule 2 if the player includes it in his/her Nuzlocke run.
    • Full Restore. Each has to be replaced by an inferior type of potion and a medicinal spray that's able to cure only one status condition at a time, but it doesn't have to be immediately. The choice of when to sell them is up to the player, but until then the Full Restore mustn't be used. This is an exception for optional rule 2 if the player includes it in his/her Nuzlocke run.
  4. When visiting a gym, the player can only take 3 Pokémon of his/her choice with himself/herself.

Score tables Edit

Because the Caratlocke is all about the evaluation of the player's run, certain actions and events must have a specific value that must be added to the Carat Value.

Actions/Events Value
Picking one optional rule +2
Picking two optional rules +4
Picking three optional rules +7
Picking every optional rule +10
Capturing a wild Pokémon (so the starter Pokémon doesn't count) +2
Capturing a wild shiny Pokémon +25
Defeating a Gym Leader / an Elite Four member / the Champion with having lost at least one Pokémon +4
Defeating a Gym leader / an Elite Four member / the Champion without having lost any Pokémon +8
Beating the Caratlocke Challenge with having lost at least three Pokémon +80
Beating the Caratlocke Challenge without having lost less than three Pokémon +100
Losing a Pokémon -10
Losing the starter Pokémon -25
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