The Caratlocke logo

The Caratlocke is another variant of the Nuzlocke, created by the user SaphIsHere.

Along with its scoring system called Carat Weight, the Caratlocke also has multiple difficulty modes to choose from.

Rules (as of Apr. 8. 2018)

  1. Only once Poké Balls become available as usable items, all rules following rule 1. apply to the run.
  2. Every Pokémon must receive a nickname.
  3. When a Pokémon faints, it is considered 'dead'. As such, it must either be released or kept in the PC for archiving purposes, never to be put into the player’s party again during the Nuzlocke run.
    1. If every Pokémon in the player’s current party has fainted, the challenge is over.
  4. The entire run is to be evaluated. The score system goes by the name Carat Weight. Its purpose is to show how well the player has been doing throughout the Caratlocke, taking into consideration what difficulty mode the player picked.
  5. The first wild Pokémon encountered in a new area must be caught.
    1. Pokémon given to the player and gift Pokémon (e.g. starter Pokémon, fossil Pokémon ) do not count as Pokémon captured in the wild and don't contribute to the Carat Weight. Wild Pokémon can still be captured within the areas in which such Pokémon were received.
    2. If said wild Pokémon faints, flees or if the battle was run away from, the player may not capture any other wild Pokémon in the same area.
      • If the wild Pokémon happens to be a roaming Pokémon, the player can not capture it. Its escape or its defeat doesn’t qualify as the ones of regular wild Pokémon.
    3. The different areas of a Safari Zone qualify as their own respective location.
  6. Eggs must hatch in a location where no wild Pokémon of an evolution line the player hasn't already captured at that point has been encountered yet. However, if the egg hatches in a location where such an encounter has already happened:
    • Flip a coin:
      • Heads: The hatched Pokémon is considered 'dead';
      • Tails: The hatched Pokémon can be used in battle as long as the total of capable Pokémon in the player's possession is equal or less than 6. Its hatching won't contribute to the Carat Weight.
  7. Pokémon that have an overworld sprite before the battle cannot be captured.
    • Legendary Pokémon cannot be captured unless the player is forced by the game to do so.
    • If the obligatory legendary Pokémon is captured whilst the player has a full party, it must be put into the PC. If the player has a enough Pokémon to have a full party, excluding the legendary Pokémon, they must put it in the PC. If else, the player can use it.
  8. Shiny Pokémon can be caught anywhere and anytime, even in areas where the player has already made an attempt to catch a Pokémon. If the shiny Pokémon was the first encounter in that location, the player is allowed to catch a non-shiny Pokémon there as well. The only exceptions to the rule are predetermined shiny Pokémon, such as the red Gyarados in the Lake of Rage.
    1. Once a shiny Pokémon has been captured, all future captures and defeats of wild shiny Pokémon won't contribute to the Carat Weight.
    2. When a legendary Pokémon is shiny, the player is allowed to catch it as well.
  9. In the options, the battle style must be switched to Set.
  10. The only moves the player's Pokémon are allowed to learn are HM moves, level-up moves, moves from the Move Relearner and moves learned through evolution.
  11. Dupes Clause: Two captured Pokémon mustn’t belong to the same evolution line. If a wild Pokémon in a new area belongs to the same line as a previously captured Pokémon, the player may ignore rule 3.1. until they find a Pokémon of an evolution line different from the player's owned Pokémon.
    • Shiny Pokémon and egg Pokémon bypass this clause.
  12. The use of Pokémon Day Cares is forbidden.
  13. Using items during battles is forbidden.
  14. Trades with NPCs and all kinds of interaction with another player in-game are not allowed during the Caratlocke run.
  15. Banned items and functions:
    1. If the player has Poké Balls that have to replaced in their inventory to capture ordinary Pokémon, those Poké Balls can be used to capture shiny Pokémon.
  16. Battles in special facilities (e.g. Battle TowersBattle Tents , Pokéstar Studios ) are inconsequential.
  17. The player must pick up to 6 Pokémon for the Pokémon League and the respective final battle.
  18. The player must fulfill certain conditions predetermined by the game to beat the Caratlocke, with optional choices regarding the games set in Jotho:
  19. Once the player has finished their Caratlocke, no matter if they won or lost, the number of all remaining Pokémon in the party and the PC will be added to the Carat Weight, excluding the 'dead' ones.
  20. The abuse of glitches , RNG manipulation , cheats as well as soft resetting are forbidden.
    1. Only according cheats may be used to fuse the Caratlocke with another Nuzlocke, such as randomizers.

Optional rules (as of Apr. 8. 2018)

These optional rules can be added to your ruleset if you want more restrictions in your Caratlocke. You will receive points if you apply them, all the while increasing the difficulty at which you play.

  1. Weight clause: When the Carat Weight has a value below 0 at any point outside of battle, the challenge is over.
  2. Shop restrictions clause: The number of new items the player can buy in each Poké Mart is limited to 5. Vending machines and other non-Poké Mart / non-department store  shops are banned.
    • When playing Pokémon Gold, Pokémon Silver, Pokémon HeartGold or Pokémon SoulSilver, the player's mother character may not save up money won from battles, as she will occasionally purchase items which are then transferred to the player's PC.
  3. Additional banned items clause: Purchasing them - unless the game forces the player - and using them is forbidden:
    1. Every type of Poké Ball with a situational multiplier or a set multiplier above x1, excluding Park Balls and Safari Balls. Each superior Ball found can be sold / thrown away and replaced by two regular Poké Balls at any point, which can be bought in separate stacks, allowing the player to receive Premier Balls.
    2. Every type of medicine that's able to heal Pokémon from every status condition, excluding Full Restores. Neither can they be bought, unless the game forces you, nor can they be used if found. Each one has to be sold and replaced by a medicinal spray that's able to cure only one status condition at a time.
    3. Max Potions. Neither can they be bought, unless the game forces you, nor can they be used if found. Each one found has to be sold and replaced with an inferior type of potion.
    4. Full Restore. Each one has to be sold and replaced by an inferior type of potion and a medicinal spray that's able to cure only one status condition at a time.
    5. Berries are not to be used directly for healing purposes, neiter are they to be held by the player's Pokémon in battles.
  4. Gym clause: When visiting a gym, the player may only take up to 4 Pokémon of their choice with themselves. The player may only leave the gym once the badge has been obtained.

Score tables (as of Mar. 23. 2018)

Because the Caratlocke has a focal point in scoring, certain actions and events determine the Carat Weight. When said actions occur, their assigned value is added to / substracted from the Carat Weight.

Along with that comes comes a difficulty setting of which on the player must pick. If the Nuzlocke is universally shared, it is recommended to specify what difficulty you picked.

  • Easy Mode is light on penalties as it serves as an introduction to the Caratlocke.
  • Intermediate Mode is recommended for all players who still crave a good challenge.
  • Hard Mode is for brave players. The penalties are harsh, but exceptionally high Carat Weight scores can be reached. Careful: Optional rules are mandatory in Hard Mode! Happy trails.
Actions/Events Easy Mode Intermediate Mode Hard Mode
Picking one optional rule +1 +2 ///
Picking two optional rules +2 +5 ///
Picking three optional rules +3 +10 ///
Picking every optional rule +5 +15 +30
Capturing a wild Pokémon / Hatching an Egg +3 +3 +3
Failing to capture a wild Pokémon -1 -5 -10
Capturing a randomly encountered wild shiny Pokémon +5 +15 +10
Failing to capture a randomly encountered wild shiny Pokémon -7 -25 -40
Defeating a Legendary Pokémon +3 +3 +5
Beating a Gym Leader / an Elite Four member with having lost at least one Pokémon in batte +2 +3 +5
Beating a Gym leader / an Elite Four member without having lost any Pokémon in battle +3 +5 +10
Beating the Champion with having lost at least one Pokémon in battle +3 +5 +7
Beating the Champion without having lost any Pokémon in battle +5 +10 +20
Winning the Caratlocke  +10 +25 +50
Losing a Pokémon -3 -10 -25
Losing the starter Pokémon -10 -25 -100

Any Suggestions?

If you feel like this Nuzlocke challenge requires optimization, I humbly advise you to leave your suggestions in the comments. Optimized score table, enhancement of the rules, let me know.

Every bit of help is appreciated. Thank you very much for your contribution.