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Bosslocke

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The Bosslocke is a Nuzlocke variant created by the YouTube channel "Dathorium". The variant's first version of its rules were described in this video. That video is now outdated and refers back to here. "Hard Mode" Bosslocke follows all rules. Optionally, the "Easy Mode" of the Bosslocke includes all rules but #3 and #5. This variant works best in Gen 2 and onward, due to breeding not being present in Gen 1.

Bosslocke Challenge Rules:

  • Rule #1 - Friendship!

You might want to nickname your Pokemon to help create a stronger bond between you. This is completely optional.

  • Rule #2 - Shift is For Noobs

You must play in "set".

  • Rule #3 - Non-Standard Nuzlocke Death (Hard Mode Rule)

Pokémon that faint mustn't be released. Instead, they will refuse to battle against the trainer that caused them to faint. This only applies to a particular battle, and not to a recurring character with multiple battles. Obviously if it is a wild Pokemon, this rule doesn't apply - your fainter will still battle against that species of Pokemon.

  • Rule #4 - Freedom!

Unlike a normal Nuzlocke, you are not limited to catching only the first encounter in an area. Pokémon can be caught freely.

  • Rule #5 - No High Ground - The Boss's Lock (Hard Mode Rule)

When starting a battle with a boss, you must have the same number of Pokemon in your party as they do, and you must have matching Pokemon levels. Only during the boss's battle do you need to follow this rule. This party number is not global, and neither is the level cap, so you can have any numbers you want when not facing a boss. This does not apply to the E4, as there is no point that you can deposit and withdraw Pokémon in between E4 members. When you challenge the first E4 member, you should have matching Pokémon with the champion. Any levels gained during a League attempt can be used against the remaining E4 members and Champion, except if you white out to them. If a Pokemon is now over-leveled because of that failed attempt, well that's just too bad. Remember, rule #3 applies to the E4 as well, which'll make this difficult.

  • Rule #6 - The Long Grind...

You should absolutely refrain from grinding too much and over-leveling your Pokemon. Aim to grind only the necessary amount.

  • Rule #7 - The Challenger

You must battle every trainer you see, not necessarily immediately, but you cannot progress to the next area until you battle every trainer whose location you know of. Repels are allowed. Running from wild battles is allowed, but if you can't escape then you aren't allowed to retry, except if you then use Roar, a Poke Toy, a Smoke Ball, the abillity 'Run Away', or anything similar to guarantee escape.

  • Rule #8 - Generation 6 and 7 Restrictions

You cannot use generation 6 or 7's exp. share, Pokémon Amie/Refresh, or Super Training. You cannot use O-powers (or pass powers). You can catch Pokémon you encounter using the DexNav.

  • Rule #9 - League Rules, Trainer's Honor

Any healing items are ONLY allowed to be used in-battle as many times as your opponent uses one, and that's if they do at all. You can stack these healing 'tokens' if you will, but they are removed at the end of the battle. If your opponent's AI is not programmed to use healing items, then you won't be able to use a healing item during the battle. You can use a healing item to revive a fainted Pokémon, but ONLY OUTSIDE of battle. An opponent's healing moves do not allow you to use an item, but you can use your own healing moves freely and as often as you like. Held items and battle items can be used without restrictions in-battle. All items can be used outside of battle to your heart's content Including rare and OP things like rare candies. I recommend berry farming Sitruses and Leppas to take full advantage of this.

  • Rule #10 - Day Care

Breeding is allowed, and any unintentionally gained levels can be kept, BUT using the day care primarily for leveling up isn't allowed.

  • Rule #11 - Secret Weapon

You may use ONE item in-battle at a point of your choice in your journey. This one-time item completely ignores rule #9, meaning it can be used even if your opponent does not use a healing item. Reviving items CANNOT be used on this rule's grounds.

  • Rule #12 - Your Trusted Companions

Some Pokemon are excluded from rule #3. That being your starter, and any Pokemon hatched from an egg.

  • Rule #13 - A Case of Bad Luck

If you white out on the first tutorial rival battle, rule #3 does not apply.

  • Rule #14 - This Ain't Ubers, Son

Legendary Pokémon, Mega Evolutions, and Z-Moves are not allowed to be used. Non-legendaries in Smogon's Uber tier for that game's generation cannot be used either. For example, Blaziken is not banned in RSE, but it is banned in ORAS, because Blaziken wasn't considered uber until gen 6.

  • Rule #15 - No Master Ball

The Master Ball cannot be used.

  • Rule #16 - Endangered Legendaries

There is no party limit when facing legendaries, but no member of your team can be a higher level than it. Legendary Pokemon cannot be KO'd or ran from. They must be caught. You'll need to soft reset if you knock them out. Legendaries CANNOT be used in-battle.

  • Rule #17 - Don't be a Coward

You cannot abuse saving to reset when things don't go your way. Don't use saves to circumvent rules like rule #3.

About Boss Levels and Party No. Limits:Edit

Because of the specificity of the variant, challengers will most likely need to consult guides on the internet or the official strategy guides for the appropriate party number and levels for each boss. Below is an example of the limits of this challenge for Generation 1. "Party No." is the number of Pokemon you are allowed in your party when initiating a battle with a boss. "Levels of Pokemon" is the required levels of each of the Pokemon on your team. However, your party DOES NOT need to be in any particular order. "Rival #1" is not the initial rival battle against their level 5 starter. The tutorial rival battles should always be ignored, as you're usually on equal grounds with them anyway.

Pokemon Red and BlueEdit

Boss Party No. Levels of Pokemon
Rival #1 2 8 / 9
Brock 2 12 / 14
Rival #2 4 15 / 15 / 17 / 18
Misty 2 18 / 21
Rival #3 4 16 / 18 / 19 / 20
Lt. Surge 3 18 / 21 / 24
Rival #4 5 20 / 22 / 23 / 25 / 25
Giovanni #1 3 24 / 25 / 29
Erika 3 24 / 29 / 29
Rival #5 5 35 / 35 / 37 / 38 / 40
Giovanni #2 4 35 / 37 / 37 / 41
Sabrina 4 37 / 38 / 38 / 43
Koga 4 37 / 37 / 39 / 43
Articuno Any 50 or lower
Blaine 4 40 / 42 / 42 / 47
Zapdos Any 50 or lower
Giovanni #3 5 42 / 44 / 45 / 45 / 50
Rival #6 6 45 / 45 / 47 / 47 / 50 / 53
Moltres Any 50 or lower
Champion 6 59 / 61 / 61 / 61 / 63 / 65
Mewtwo Any 70 or lower

Pokemon YellowEdit

Boss Party No.

Levels of Pokemon

Rival #1 2 8 / 9
Brock 2 10 / 12
Rival #2 2 18 / 21
Misty 4 15 / 15 / 17 / 18
Rival #3 4 16 / 17 / 18 / 19
Lt. Surge 1 28
Rival #4 5 20 / 22 / 23 / 25 / 25
Giovanni #1 3 24 / 25 / 29
Erika 3 30 / 32 / 32
Rival #5 5 35 / 35 / 37 / 38 / 40
Giovanni #2 4 35 / 37 / 37 / 41
Koga 4 44 / 46 / 48 / 50
Sabrina 3 50 / 50 / 50
Articuno Any 50 or lower
Blaine 3 48 / 50 / 54
Zapdos Any 50 or lower
Giovanni #3 5 50 / 53 / 53 / 55 / 55
Rival #6 6 45 / 45 / 47 / 47 / 50 / 53
Moltres Any 50 or lower
Champion 6 59 / 61 / 61 / 61 / 63 / 65
Mewtwo Any 70 or lower

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